alehue
Layer Six Access
Posts: 373
|
Post by alehue on Jul 6, 2012 7:39:33 GMT -5
So, as I was writing my legend, I got a great idea that could help limit the number of mixes that were introduced to the site. instead of having a 100% guarantee that every time a dog and a cat bred they have a mixed child, instead have a list of criteria they have to meet (example below).
- The canine and feline must both be over a year old. The canine must be older than the feline. - They must sleep underneath an Annab tree on an even-numbered day of the week.
Basically just really specific situations they have to meet. If they don't meet the specifications, they have a 50/50 chance of getting a canine, 50/50 chance of getting a feline.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2012 7:54:22 GMT -5
I can understand them having to be a certain age and maybe a certain tree, but the even numbered day thing might be a bit confusing and hard to manage, unless it's that the first post must be on that date. There could be some breeding threads that take more than one day to get set up, and there's no garauntee Embers will get to it on the same day it's finished, either.
|
|
alehue
Layer Six Access
Posts: 373
|
Post by alehue on Jul 6, 2012 8:19:28 GMT -5
For the even numbered day thing, it would just be the day it was started. Just to clarify, even numbered days would be Monday (2), Wednesday (4), and Friday (6).
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2012 8:23:01 GMT -5
I wasn't thinking that. XD I was thinking dates. Yeah, that makes sense.
|
|
Meesh
Layer Six Access
Posts: 719
|
Post by Meesh on Jul 6, 2012 11:02:50 GMT -5
I don't really like the idea of an even numbered day, mainly because it's harder to post on some days than others, and, as Ree said, the thing with when the thread was started/finished. Same with the canine being older than the feline thing, because then people will be choosing their characters/relationships based on age, which isn't what we want
But otherwise, I love the idea of conditions :3 Maybe if we just discussed what those conditions were a bit more. I definetly like the idea of them being older than a year, and perhaps they need to have been evolved at least once to have enough genetic strength to pass on their DNA?
Edits: Oh, and I'm not sure, but I -think- the Annab tree will be dead soon, due to that sickness :c
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2012 12:40:30 GMT -5
We don't know that, Meesh. Maybe it can be saved. ^.^ I'm hoping so, but it won't be a deal breaker or anything if Embers does kill it.
Maybe an interaction factor can be thrown in, like you have to have at least...I dunno, 2-5 threads with at least 5 posts each with your partner before the breeding one?
|
|
Meesh
Layer Six Access
Posts: 719
|
Post by Meesh on Jul 6, 2012 13:12:30 GMT -5
Oh, I see where you're going with that. So the characters already should have met and consider eachother friends before the mating post. I like that ^^
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2012 13:56:31 GMT -5
It makes sense to me, even in a world without sex. I mean, I know I wouldn't want to sleep next to a random stranger at any given time. XD And it'll slow people down a tad.
|
|
alehue
Layer Six Access
Posts: 373
|
Post by alehue on Jul 6, 2012 14:37:27 GMT -5
Guys, I hope you realize that the list was just there to give general ideas about what the ideas would be. I'm not at all saying that those would be the final criteria for having a mixed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2012 16:19:00 GMT -5
But they were good ideas. ^.^; We're trying to cover everything that makes sense.
|
|
amor
Layer Two Access
Posts: 15
|
Post by amor on Jul 8, 2012 19:19:53 GMT -5
Perhaps another condition could be based off of the temperature/season/weather at the time of breeding. It would be a bit hard to manage, I imagine, but it's just a thought.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 10, 2012 20:19:38 GMT -5
We could have it that mixes only give birth to their partner's species, and mix/mix pairings would have a rare chance of producing another mix but a greater chance of producing randomly a pure feline or canine.
|
|
Meesh
Layer Six Access
Posts: 719
|
Post by Meesh on Jul 12, 2012 18:08:58 GMT -5
Here's my idea for the whole mixes situation. Let's say we're using genetics, then we can just use a punnet square to decide the offspring. for example:
canine x canine = canine 100% feline x feline = feline 100% canine x feline = mix 50%, canine 25%, feline 25% mix x mix = mix 50% , canine 25%, feline 25% mix x canine = mix 25%, canine 75% mix x feline = mix 25%, feline 75%
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 12, 2012 19:09:45 GMT -5
Looks good to me. I forget if we said anything about it, but do we wanna put a cap on breeding? Like a character can only breed once each RL week or month or whatever? Otherwise we might end up with a situation where there's 500 breedings in one day in the hopes of creating the right baby. XD
|
|
alehue
Layer Six Access
Posts: 373
|
Post by alehue on Jul 15, 2012 17:30:58 GMT -5
Punnett squares would make it a bit more complicated to process, though, because it brings up a set of questions about whether or not it's truly random. With my idea of the specifications, you either get a mix, or you don't get anything. -ramblerambleramblehopefullythismakessense-
|
|