Site Concept
Aug 10, 2011 19:33:01 GMT -5
Post by Embers on Aug 10, 2011 19:33:01 GMT -5
SITE CONCEPT
"A False World" is most accurately described as an "original" role-play. It does not stem from any fandom, though it is extremely concept-based. While many sites establish the type of characters permitted and leave it at that, AFW strives to open new, less-walked paths of role playing. We do this primarily by combining the world of forum-based role play, and the world of simulation sites (some well known examples being Furry Paws, Howrse, Wajas, etc).
While the main purpose here at AFW is to be an outlet for avid role players, our simulation-esque aspects supplement the experience and set us apart from other Proboards-based, role-playing forums. One of the differences we are most prideful of, is the capability to "see" your character. On AFW's staff is our talented artist, Aries, who has created custom lines and hundreds of colors and patterns for the different species available onsite. Our money-earning system, character adoptions versus traditional character creations, companions, competitions, npc interactions, and random events are a few aspects akin to simulations.
When beginning in-character life on "A False World," users and their characters have access only to "The Orchard," a gated place wherein fruit-bearing trees give life to natives via cocoon-like pods. These pods are created by will of nature in conjunction with pairs of natives who drift to sleep at the trees' roots. These pods remain dormant until they are claimed by a user (out of character). These native creatures are considered similar to the familiar canines and felines, as well as a less common, reptilian species. Subsequent creatures' entrance into the world, they are free to travel from place to place. As they engage in activity, new places are revealed to them. To advance in the world, it is instinctive to collect knowledge and grow wise. Characters' earn experience as the age, which will allow you to (out of character) purchase evolutions, fresh locations, and other abilities. For these natives, these developments are the run-of-the-mill, cycles of life that take place in the world, and are associated with growth.
Our Utopia still entertains death. Natives are not immune from murder, or plague, but death as result of age does not exist. If anything, characters grow stronger as time passes. However, many natives choose to die when they have exhausted themselves with growth. Death is obtained at a place known as the "Dried River Bed," once teeming with life, now vacant. Natives may peacefully go on, with knowledge that a new tree will grow in the Orchard with every willing death. Users with multiple characters who choose to put one to rest at the River Bed give their remaining characters new experience. In this False World, all characters are interconnected through their users, meaning that if one character has heralded the way into a new land, the others are experienced enough to follow in their path.
"A False World" is interested in user motivation. We strip down the basic givens of traditional forum based role play and present them as privileges. Users must work hard and earn their place and excel. Read our "New Players' Guide" to find out how to play. Know that AFW isn't meant for all role players--only the open-minded ones.
While the main purpose here at AFW is to be an outlet for avid role players, our simulation-esque aspects supplement the experience and set us apart from other Proboards-based, role-playing forums. One of the differences we are most prideful of, is the capability to "see" your character. On AFW's staff is our talented artist, Aries, who has created custom lines and hundreds of colors and patterns for the different species available onsite. Our money-earning system, character adoptions versus traditional character creations, companions, competitions, npc interactions, and random events are a few aspects akin to simulations.
When beginning in-character life on "A False World," users and their characters have access only to "The Orchard," a gated place wherein fruit-bearing trees give life to natives via cocoon-like pods. These pods are created by will of nature in conjunction with pairs of natives who drift to sleep at the trees' roots. These pods remain dormant until they are claimed by a user (out of character). These native creatures are considered similar to the familiar canines and felines, as well as a less common, reptilian species. Subsequent creatures' entrance into the world, they are free to travel from place to place. As they engage in activity, new places are revealed to them. To advance in the world, it is instinctive to collect knowledge and grow wise. Characters' earn experience as the age, which will allow you to (out of character) purchase evolutions, fresh locations, and other abilities. For these natives, these developments are the run-of-the-mill, cycles of life that take place in the world, and are associated with growth.
Our Utopia still entertains death. Natives are not immune from murder, or plague, but death as result of age does not exist. If anything, characters grow stronger as time passes. However, many natives choose to die when they have exhausted themselves with growth. Death is obtained at a place known as the "Dried River Bed," once teeming with life, now vacant. Natives may peacefully go on, with knowledge that a new tree will grow in the Orchard with every willing death. Users with multiple characters who choose to put one to rest at the River Bed give their remaining characters new experience. In this False World, all characters are interconnected through their users, meaning that if one character has heralded the way into a new land, the others are experienced enough to follow in their path.
"A False World" is interested in user motivation. We strip down the basic givens of traditional forum based role play and present them as privileges. Users must work hard and earn their place and excel. Read our "New Players' Guide" to find out how to play. Know that AFW isn't meant for all role players--only the open-minded ones.